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	<title>Scoreboard</title>
	<link>http://www.winnablegame.com/wg1208_022.htm</link>
	<description>Scott Degraffenried says:  "Everyone deserves a winnable game worth playing."  Want to take your relationships, business and satisfaction to a new level?</description>
	<pubDate>Fri, 20 Mar 2009 17:43:38 GMT</pubDate>
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		<title>Scoreboard</title>
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		<title>Winnable Game Scoreboard ... A Mini-course </title>
		<description>How can you change the way you keep score? </description>
		<link>http://www.winnablegame.com/wg1208_022.htm</link>
		<pubDate>Fri, 20 Mar 2009 17:43:38 GMT</pubDate>
		<author><![CDATA[Scott Degraffenreid & Donna Blandford]]></author>
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		<title>How do you keep score? </title>
		<description><![CDATA[<P class="MsoNormal" style="MARGIN: 0in 0in 10pt"><FONT face="Calibri">Many people think of keeping score as something you do when you have an opponent in order to see who has won at the end of the game.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>That is one kind of score keeping.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>Another kind could be viewed as more like a speedometer or even a map.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN></FONT></P>]]></description>
		<link>http://www.winnablegame.com/wg1208_022.htm</link>
		<pubDate>Fri, 20 Mar 2009 17:43:38 GMT</pubDate>
		<author><![CDATA[Scott Degraffenreid & Donna Blandford]]></author>
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		<title>Winnable Game Scoreboard ... A Mini-course </title>
		<description><![CDATA[<FONT face="Calibri">  <P class="MsoNormal" style="MARGIN: 0in 0in 10pt">There are many elements to the design of an empowering scoreboard.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>Like so many things in life, it is a process NOT an event.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>As your game changes, so will the way you keep score.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN></P>  <P class="MsoNormal" style="MARGIN: 0in 0in 10pt"><SPAN style="mso-spacerun: yes"></SPAN>As you become more effective at this process you will come to realize that simplest and easiest way to change your life or anything in it is to change the way you determine what winning looks like.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN></P></FONT>]]></description>
		<link>http://www.winnablegame.com/wg1208_022.htm</link>
		<pubDate>Fri, 20 Mar 2009 17:43:38 GMT</pubDate>
		<author><![CDATA[Scott Degraffenreid & Donna Blandford]]></author>
		<guid>http://www.winnablegame.com/wg1208_022.htm#3</guid>
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		<title>How do you keep score? </title>
		<description><![CDATA[<FONT face="Calibri">  <P class="MsoNormal" style="MARGIN: 0in 0in 10pt"><FONT face="Calibri">It helps let you know how fast you are going and where you are right now.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>Keeping score is really just a way of making sure you have feedback that allows you to fine tune your game.<SPAN style="mso-spacerun: yes">&nbsp;</SPAN></FONT></P></FONT>]]></description>
		<link>http://www.winnablegame.com/wg1208_022.htm</link>
		<pubDate>Fri, 20 Mar 2009 17:43:38 GMT</pubDate>
		<author><![CDATA[Scott Degraffenreid & Donna Blandford]]></author>
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		<title>How do you keep score? </title>
		<description><![CDATA[<FONT face="Calibri">  <P class="MsoNormal" style="MARGIN: 0in 0in 10pt"><FONT face="Calibri">One of the handy things about defining your scoreboard is that it will compel you to spend some time considering what your game really is.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>What you are up to, what you are really all about is very much a function of how and when you keep score.&nbsp;&nbsp;&nbsp;</FONT></P></FONT>]]></description>
		<link>http://www.winnablegame.com/wg1208_022.htm</link>
		<pubDate>Fri, 20 Mar 2009 17:43:38 GMT</pubDate>
		<author><![CDATA[Scott Degraffenreid & Donna Blandford]]></author>
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		<title>How can you change the way you keep score? </title>
		<description><![CDATA[<P class="MsoNoSpacing" style="MARGIN: 0in 0in 0pt">You may not notice, in fact, few people realize that we are already and always keeping score in some way.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN></P>  <P class="MsoNoSpacing" style="MARGIN: 0in 0in 0pt 13.5pt; TEXT-INDENT: -13.5pt; mso-list: l0 level1 lfo1"><SPAN style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><SPAN style="mso-list: Ignore">·<SPAN style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></SPAN></SPAN>It may be some unconscious benchmark of where you think you should be at this point in your life.<SPAN style="mso-spacerun: yes">&nbsp; </SPAN></P>  <P class="MsoNoSpacing" style="MARGIN: 0in 0in 0pt 13.5pt; TEXT-INDENT: -13.5pt; mso-list: l0 level1 lfo1"><SPAN style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><SPAN style="mso-list: Ignore">·<SPAN style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></SPAN></SPAN>It may be by comparing yourself to someone you believe you are better or worse than.</P>  <P class="MsoNoSpacing" style="MARGIN: 0in 0in 0pt 13.5pt; TEXT-INDENT: -13.5pt; mso-list: l0 level1 lfo1"><SPAN style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><SPAN style="mso-list: Ignore">·<SPAN style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></SPAN></SPAN>It may be at least partly, by how much money you have in the bank.</P>]]></description>
		<link>http://www.winnablegame.com/wg1208_022.htm</link>
		<pubDate>Fri, 20 Mar 2009 17:43:38 GMT</pubDate>
		<author><![CDATA[Scott Degraffenreid & Donna Blandford]]></author>
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